War game complex and method of playing the game

ABSTRACT

A war gaming complex comprises a specially equipped territory ( 1 ) adapted to a war game, using aerial vehicles ( 6 ) and includes an airspace ( 2 ) for flights over the territory ( 1 ) of the complex.  
     The complex may comprise an airfield ( 3 ), ground-based symbolic target-hit means ( 19, 20 ), waterborne symbolic target-hit means ( 25 ), stands ( 32 - 33 ) for spectators and TV monitors ( 34 ).  
     It is proposed to organize a war game on said complex, representing a battle simulation, using at least one aerial vehicle equipped with a symbolic target-hit means controlled by the player.  
     It is suggested that said war game take the form of a championship.

FIELD OF THE INVENTION

[0001] The invention relates to the field of entertainment, inparticular, to games and championships held in specially equippedterritories (complexes, roads) using technical facilities such asvehicles, personal aids, weapons etc. The proposed inventionpredominantly applies to war games.

BACKGROUND OF THE INVENTION

[0002] The popularity of sports championships drawing the attention of alarge number of spectators is a generally accepted fact. The winningresult of a team in an international championship in certain sport gamessuch as football or ice hockey is often regarded by the people at largeas a national festivity.

[0003] A large number of spectators is also attracted to technical kindsof sports based on the latest technological achievements, such as motorraces, air competitions. It will be noted that sport contests andchampionships, particularly those using modern technology, representimpressive shows. Similarly, the events with obvious entertainmentfeatures are exhibitions and salons with military equipment on display,which also attract a lot of spectators.

[0004] The circle of people having an access to modern technical sportsfacilities and military equipment, however, is generally restricted toprofessionals either operating the equipment or displaying it atexhibitions, air shows etc.

[0005] Recently, the war games which had long been only employed fortraining the servicemen to handle weapons, to use the military equipmentand battlefield tactics have been gaining in popularity among thecivilian population.

[0006] One example of a war game popular with the civilian population ispaintball. Paintball employs a weapon specially designed for the game,which is similar to the fighting weapons, except that the target is hitsymbolically, namely: the weapon firing paint-filled capsules, the paintmarking the object when it is hit. The game is generally played in aterritory specially equipped with various structures such as shelters,dug-outs etc. Vehicles for transportation of the participants may alsobe available.

[0007] Currently, the game of <<paintball>> and its associated weapon,however, are only adapted to a ground war game.

[0008] In addition to the weapon shooting paint-capsules, there areelectronic systems simulating the operation of small arms. Most of themare based on the shot being simulated by a light pulse at the shooterend and the hit indicated by a light sensor installed at the target end.In some of the known systems, laser radiation is used for simulating theshot. An example of the electronic system is the system disclosed inU.S. Pat. No. 4,545,583. This system includes two units consisting of asymbolic target-hit device producing, as the trigger is released, asingle pulse or a pulse train of IR radiation focused to form a narrowlight beam, and a device sensing the radiation. It is possible for thecombatants armed with such units to take aim and shoot at one another,symbolically, like it would be the case with conventional weapons, theearlier hit being recorded as valid by the system's electronic deviceconnected by radio communication means with all the symbolic target-hitdevices.

[0009] Known from the U.S. Pat. No. 5,002,490 is a system allowing asafe simulation of air combats between aircraft or <<air-to-ground>>combats. This system is installed on each of the aircraft participatingin the fictitious air battle and simulates the aircraft gun ormachine-gun fire. The system based, for its operation, on sensing thelight from the aircraft being attacked, e.g. the position lights,comprises means for objective detection of a symbolic hit. In responseto the hit signal, devices may be actuated which produce differenteffects (visual, audible, smoke release) to lend realism to the combat.

[0010] Also known in the art is an airborne avionics simulator designedto simulate a high-speed aircraft on board a less expensive aircraft, asdescribed in U.S. Pat. No. 5,807,109. The aircraft to be simulated maybe a modern expensive military aircraft whose flight time and servicingalso involves great expenses. The inexpensive aircraft, i.e. thesimulator carrier, may be a civil airplane or an outdated militaryaircraft.

[0011] The avionics simulator system includes facilities such as theradar, the radar warning system, the radar countermeasures means, thearmament systems and the navigation systems. The airborne avionicssimulator may be programmed to follow different scenarios such as<<air-to-air>> and <<air-to-ground>> combats, navigational situations,aircraft system failures.

[0012] The airborne avionics simulator may include communication meansfor data transmission to another identical aircraft that carries acompatible simulator system. The data transmission enables a group ofpilots to cooperate either arbitrarily or in accordance with a certainscenario, or else to have the two possibilities combined. Thecommunication system may also serve to prevent collisions.

[0013] The cockpit of the simulator-carrying aircraft may be modified tosimulate the control lever, the throttling device and other features ofthe specific high-speed aircraft.

[0014] The invention is designed to train and assess the performance ofthe pilots. It also can be used for game and sport applications.

[0015] While operation of the above systems is less expensive than it isthe case when they are used with the modern military equipment, theaircraft, particularly the military ones, still remain very expensiveand the majority of civilians cannot afford to purchase them. Strictflight regulations in the airspace, especially in the vicinity ofsettlements and civil airfields, impose further limitations on the useof the above systems for entertainment purposes.

[0016] Known in the art is an entertainment center for such games as<<laser air battle>> or <<laser space battle>>, as disclosed in U.S.Pat. No. 5,114,154, primarily intended for entertainment parks of theDisneyland type.

[0017] The complex covered with a dome to protect it from environmentalweather conditions, comprises movable platforms for participants,equipped with laser systems, simulating laser weapons. The platformsmake compound circular motions with respect to fixed points, includingrises and falls, and rotate about their axes. The participants activatethe laser systems and shoot whenever their respective platforms approachthe targets above their heads. The targets simulate <<enemy>> or<<friendly>> aircraft or spaceships. To enhance the effect, the game isaccompanied by sounds imitating the sound of jet planes or spaceships,the sub-dome space is filled with smoke for better observation of thelaser beam. In addition, target hits are automatically detected and thescore presented to each participant at the end of the game session.

[0018] The complex mentioned is accessible to the public at large, butthe general atmosphere is too artificial and very far from the real aircombat, which limits the interest in the game on the part of both thepotential players and the spectators.

[0019] The aforementioned analysis of the prior art shows that there isa growing, though yet unsatisfied, demand for entertainment simulating,with a good approximation to reality, the actions based on moderntechnology.

DISCLOSURE OF THE INVENTION

[0020] It is the object of the present invention to provide a complexfor and a method of playing a war game, to create the most vividimpression of real <<air-to-air>>, <<air-to-ground>>, <<air-to-sea>>combats.

[0021] According to the proposed invention, the war game complex isadapted to be employed as the place for a war game using symbolictarget-hit means. The complex comprises a territory equipped for usingmeans of transport. The complex includes a limited airspace permittedfor flights over the territory of the complex, the territory of thecomplex comprising an airfield for aerial vehicles.

[0022] The use of air space, in most of geographical regions, is subjectto certain rules and is strictly regulated to assure the flight safety.

[0023] The presence of a dedicated aerial zone to organize a war game,using aircraft and/or helicopters, makes it possible for anyone whowishes to take part in such a game safely, without interfering witheither civil or military aircraft.

[0024] The aerial vehicles intended for the war game, both those formingpart of the complex and those left out of it, are stationed on thecomplex's airfield.

[0025] The complex is equipped with means for the symbolic hitting ofthe target. The symbolic target-hit means are installed on aerialvehicles and other vehicles simulating the military equipment employedin the war game.

[0026] To carry out a war game, the complex comprises aerial vehicles,including aircraft. The aerial vehicles of the complex are provided withmeans for the symbolic hitting of the target.

[0027] The complex should preferably comprise military aircraft. The useof such aircraft providing the closest approximation of the mock aircombat to the actual warfare stirs up the public's emotions and producesthe effect of a dramatic spectacle, thus drawing the attention both ofthe players and of the spectators.

[0028] In order that the use of military aircraft should not restrictthe circle of potential players, some of the aircraft in the complexprovide a separate control of the aircraft and the symbolic target-hitmeans. Two-seated military aircraft are used for this purpose, one ofthem being taken by a professional pilot to handle the plane, the otherseat equipped with symbolic target-hit controls being assigned to aplayer who can be engaged in a mock combat and control the pilot'sactions.

[0029] The complex comprises aerial vehicles provided with facilitiespermitting the symbolic target-hit means mounted thereon to becontrolled from the ground. This allows participation in the game ofpersons who cannot tolerate the actual flight conditions of a militaryaircraft. In order to create an impression of the player's participationin an actual air combat, the complex comprises a ground control stationdesigned as the cockpit of an aircraft, for controlling the symbolictarget-hit means installed on the aerial vehicle.

[0030] To extend the scope of the war game, the complex comprises groundmeans for symbolically hitting an air target, to deliver an<<air-to-ground>> combat. In this case, at least one of such means isinstalled on a fighting vehicle or a motor car and can move about theterritory of the complex in the course of the war game. The complex alsoincludes ground targets adapted to be symbolically hit from aerialvehicles.

[0031] According to one of the embodiments of the complex, at least partof the complex's area is occupied by the water surface of a sea or lake,and the complex comprises at least one water-based symbolic airtarget-hit means, to deliver an <<air-to-sea>> combat. In this case, atleast one symbolic air target-hit means is installed on a waterbornevehicle and is capable of moving during the game. The possibility to putup the fight above the sea adds to versatility of the war game, makingit more attractive.

[0032] To add competitive and entertainment character to a war game thecomplex is adapted for the game involving at least two opposing parties,the complex comprising at least two distinctive symbols to distinguishthe opposing parties in the war game. The complex territory comprisesregions, one per each opposing party, at least one of war gamefacilities is placed in the each region. The following facilities may beused: ground-based means for symbolic air target-hitting, movableground-based means for symbolic air target-hitting, ground-based targetsfor symbolic target-hitting from the aerial vehicles, waterborne meansfor symbolic air target-hitting. The distinctive symbols may be used formarking at least part of such objects as the regions, the war gamefacilities, the aerial vehicles.

[0033] For a wider scope of the complex, it is preferred that a provingground for launching combat missiles from aerial vehicle be fitted outin the complex's territory, comprising air and ground targets. Now thecomplex comprises combat missiles of the type <<air-to-air>> and<<air-to-ground>>, installed on aerial vehicles so as to shoot thesemissiles at the targets on the proving ground. Such facilities enablethe war game to be organized for a single participant.

[0034] The complex comprises facilities for filming/videofilming the wargame, including a video studio fitted out with the radio equipment forreceiving and transmitting picture signals.

[0035] It is preferable that video cameras for shooting the film withthe player inside the cockpit and the outboard space be installed onaerial vehicles, and the complex comprise a video studio and means forvideofilming the war game simultaneously from several points of thecomplex, including specialized motor cars and aerial vehicles providedwith the equipment for video filming and transmitting picture signals tothe video studio.

[0036] It is preferable that the complex comprise a satellitecommunication system for reception and transmission of images from theEarth's satellite and for TV broadcasting.

[0037] It is also reasonable to possess a spectators' stand and at leastone TV monitor to display the war game images transmitted to the videostudio for the spectators to watch.

[0038] The war game filming/videofilming facilities, the video studios,the stands for the spectators and the TV monitors all help attract a lotof people to war games played on the complex.

[0039] With the above object in view, in a war gaming method with thewar game representing a simulated combat, using at least one aerialvehicle equipped with symbolic target-hit means under control of aplayer, according to the proposed invention, the game is played on acomplex specially designed for it and comprising a territory fitted outas a place for war gaming, using aerial vehicles, and a limited airspacepermitted for flights over the territory of the complex. The <<airbattle>> war game played on a specially equipped complex includinglimited airspace permitted for flights does not interfere with airtraffic and allows a large number of participants to be involved in thegame, both as players and as spectators.

[0040] In the preferred embodiment, at least one air target-hit systemselected out of a group of systems as follows: ground stationary, groundmovable, water-based, installed on a waterborne vehicle, is introducedadditionally into the game. Besides, the game may further includeshooting combat missiles installed on aerial vehicles employed in thegame, which are aimed at air and ground targets on the proving ground ofthe complex.

[0041] The additional use of ground- and water-based symbolic airtarget-hit means in the war game, as well as target shooting, increasesthe number of players simultaneously participating therein andcontributes to the competitive and entertainment aspect of the game,thereby attracting a large number of both the participants and thespectators.

[0042] The competitive nature of the game is most clearly expressed whenat least two opposing parties are involved in the game, each party beingassigned a distinctive symbol to identify the party, and a particularregion of the complex territory, the particular region comprising atleast one of the additional symbolic air target-hit means. Thedistinctive symbols are associated with at least the regions and theaerial vehicles of the corresponding parties.

[0043] Depending on the player's wish, these symbolic air target-hitsystems may be controlled either by the players or by the operators ofthe complex.

[0044] The mock combat is preferably delivered by military aircraft. Theuse of military aircraft in the game, which provide the bestapproximation to reality of the mock air combat, stirs up the emotionsand attracts both players and spectators to the game.

[0045] According to one of the embodiments of the war game, the aerialvehicle, particularly a military aircraft equipped with symbolictarget-hit means, is piloted by a professional pilot, while the playercontrols the symbolic target-hit means. In this case, the player maycontrol the symbolic target-hit means either from the aerial vehicle inactual flight or from the ground station.

[0046] The war game complex, including airspace for flights over itsterritory, the aircraft or symbolic target-hit means installed on theaircraft not belonging to the complex and other equipment of thecomplex, is leased to the gamers.

[0047] The aerial vehicles, installing the means for symbolictarget-hit, and getting a flying license involve heavy investments andtherefore, it is only a limited circle of people that can afford them.Availability of a complex providing airspace for safe flights of theplayers and the necessary armament, under lease, removes the abovelimitations and widens the circle of potential participants.

[0048] Besides, participation of the complex's personnel andprofessional pilots in the war game, allows the most realistic warfaresimulation, essentially regardless of the skill of the players and theirnumber, which also contributes to attracting a large number of peoplewho wish to take part in the game and spectators. The ground control ofthe symbolic target-hit means on the aerial vehicle attracts people whowill not or cannot stand the actual flight conditions, such asconsiderable overloads, thus expanding the circle of potential players.

[0049] In the preferred embodiment of the invention, the war game isfilmed/videofilmed, including the video-filming of the players and thespace outside each of the aerial vehicles employed in the war game.Different methods of videofilming are possible. In particular, accordingto one embodiment, the war game is filmed simultaneously from severalpoints in the space of the complex. In addition, especially if thecomplex occupies a large area, the videofilming of the war game iscarried out from the satellite. The recorded video cassettes are offeredto the players and to the spectators.

[0050] To enhance the entertainment features of the game, it isdisplayed on at least one monitor accessible to spectators.

[0051] Furthermore, in order to attract the general public to the wargame, its TV and Internet broadcasting is organized.

[0052] To decide the winner in the war game, a jury is appointed. It mayinclude the personnel of the complex, the players' representatives andthe spectators.

[0053] It is advisable that the surfaces of the aerial vehiclesbelonging to the complex be leased for advertising purposes.

[0054] The involvement of the general public in the war game determinesthe efficiency of advertising campaigns conducted during the game.

[0055] In addition, in order to draw the attention of the general publicto the game, it is accompanied by a pool. Besides, a prize fund for thewinner is established.

[0056] The aim is further achieved by providing that, in a method ofplaying a war game representing a battle simulation between at least twoopposing parties, each party uses at least one aerial vehicle equippedwith symbolic target-hit means. According to the invention each party isassigned a distinctive symbol, the distinctive symbols being placed atleast on the corresponding aerial vehicles, when the game is played at acomplex comprising: a territory with an airfield for aerial vehicles,and a limited airspace permitted for flights over the territory of thecomplex.

[0057] Distinctive symbols of the parties associated with the aerialvehicles may readily be recognized both by spectators and participantsof the game, that contributes to the competitive and entertainmentaspect of the game, thereby attracting a large number of both theparticipants and the spectators.

[0058] The presence of a dedicated aerial zone to organize a war game,using aircraft and/or helicopters, makes it possible for anyone whowishes to take part in such a game safely, without interfering witheither civil or military aircraft.

[0059] In one embodiment of the method of playing a war gamerepresenting a battle simulation between opposing parties, thedistinctive symbol is made in the form of a designation selected out ofthe group: the designation identifying a producer of goods/services, thedesignation identifying a kind of goods/services of a certain producer.In particular, the distinctive symbol represent itself a trade mark.

[0060] Such an embodiment contributes to push wares of the producer.

[0061] In another embodiment the distinctive symbol is selected out ofthe group: the state symbol of a state represented by the party, thesymbol identifying an army, represented by the party, the symbolidentifying a fictitious army.

[0062] Participation of teams, representing different states or armiesof different states, makes the war game a kind of internationalcompetition. This also attracts people to the war games.

[0063] The aim is further achieved by providing that, in a method ofplaying the war game, representing combat simulation, using at least oneaerial vehicle equipped with symbolic target-hit means controlled by atleast one player, according to the invention, the game takes the form ofa championship.

[0064] The competition may be staged as an individual and/or teamchampionship. Known schemes of forming the teams and holding the trialsare possible.

[0065] The teams may be formed from a plurality of countries, out ofnational armies or regional military organizations. The teams compete towin the world championship.

[0066] According to one of the embodiments of the invention, the teamsrepresent fictitious armies, say, of commodity and/or servicemanufacturers aiming to hold advertising campaigns.

[0067] Combination of the popularity of sports competitions and theinterest the general public takes in military technology and war gameswill ensure a high popularity of championships relating to the proposedwar game. Now the use of advanced military technology, including modemmilitary aircraft and combat missiles providing the best possiblesimulation of a mock air combat, stirs up emotions and enhances theentertainment features of the game, whereby a large number of spectatorsare involved in the war game.

[0068] The regulations of the war game in the championships areestablished by the championship managers. Here, different symbolictarget-hit means described above may be employed. The opposing teamsrepresenting different national armies, for example, may use active-dutyaircraft of the respective nations, these aircraft being equipped bothwith identical and with different symbolic target-hit means.

[0069] Filming/videofilming and radio/TV broadcasting of thechampionship is organized, apart from the on-line demonstration for thespectators on at least one monitor and advertising in the course of thegames.

BRIEF DESCRIPTION OF THE DRAWINGS

[0070] The invention will be further illustrated by its embodiments withreference to the accompanying drawings in which:

[0071]FIG. 1 is a perspective view of the war game complex;

[0072]FIG. 2 is a schematic of the symbolic target-hit system as part ofthe equipment of the war game complex;

[0073]FIG. 3 is a schematic lay-out of the war game complex.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0074]FIG. 1 shows a specially fitted-out territory 1 adapted for a wargame, using aerial vehicles. Forming a vault over the territory 1 is aflight airspace 2 limited horizontally by the boundaries of thecomplex's territory 1 and extending upwards to a height authorized forthe specific location of the complex and approved by the governmentauthorities concerned.

[0075] During the game, the players may execute maneuvers on aerialvehicles within the airspace 2. The required dimensions of the airspacedepend on the specific aerial vehicles used in the war game, forexample, when using jet planes, it is preferred that the airspace 2 ofthe complex be at least 10 km long, 10 km wide and 3 km high. With smallpropeller-driven planes or helicopters, it should be at least 3 km by 3km horizontally and 500 m vertically. The complex may have asubstantially larger area and consequently, more extensive airspace,provided the location allows.

[0076] The complex comprises an airfield 3 having a runway 4. Severalrunways may be available for use in the airfield.

[0077] The airfield 3 is equipped with conventional airfield facilities,including the landing system, the radar system, the automatic radiodirection finder, the light-signaling system, the meteorologicalequipment etc. The fitting-out of the airfield is accomplished in amanner apparent to those skilled in the art, according to the airfieldfunctions and depending on the aircraft or other aerial vehicles served.

[0078] The complex may be either built a new or based on an existing butinactive civil or military airfield.

[0079] A no-airfield embodiment of the complex is also possible, theairfield providing facilities for the take-off of the gaming aircraftbeing located beyond the territory of the complex.

[0080] In any of the embodiments, the complex is equipped with war gamecontrol facilities, including, for example, a control tower 5 providedwith conventional airfield facilities for controlling the air traffic.As an alternative, an aerial vehicle equipped with a control system,such as AWACS, may be used for controlling the flights and the war game.

[0081] The complex comprises aircraft 6 or other aerial vehicles, suchas helicopters, to deliver mock combats, including <<air-to-air>>,<<air-to-ground>> and <<air-to-sea>> combats.

[0082] In one of the embodiments, the complex for the war game isdesigned for the use of high-speed military aircraft. In this embodimentthe complex comprises, e.g., aircraft equipped with the state-of-the-artavionics, such as Russian fighters MIG-29, SU-33; US AF fighters: F16Falcon, of Lockheed Corporation, and F15 Eagle, of MacDonnel Douglas Co,French-made fighter Mirage 2000, and British-made Harrier. Other optionsare less powerful and lighter aircraft, such as the Russian MIG-AT orFrench aircraft CAP of Mudry, as well as outdated military aircraft.

[0083] The complex designed for war games on high-speed militaryaircraft is located at a distance from civil airfields, outside theactive air corridors and away from populated localities.

[0084] In another embodiment of the invention, the war game complex isdesigned to employ small civil aircraft with flight speeds ranging from100 to 300 km/hr, or helicopters, and is provided with a short runwayrequired for such aircraft. Such a complex may have a compact flightairspace limited horizontally by the line-of-sight range as viewed fromthe center of the complex, and vertically, by heights within 200 to 300m, so that the flights are always below the clouds. The advantages ofthis embodiment of the complex are the maximum entertainment characterof the simulated air combat, a relatively low cost of the flight timeand the eventual deployment of such complexes in urban recreation zones.In the compact version, the war game complex preferably comprisesseveral aircraft such as Russian AN-24, AN-38, Aero Commander, ofRockwell Co. (USA), that are capable of participating in the war gamesimultaneously.

[0085] The complex comprises symbolic target-hit means designed, forexample, in a way similar to the system disclosed in U.S. Pat. No.5,002,490, which may simulate an airborne aircraft gun on the aircraft 6of the complex. The system is also fit for mounting on war-game aircraftthat are not part of the complex, but rather belong to players or theiremployers, Hereinbelow, the aircraft which are not part of the complex,are referred to, if necessary, as <<guest>> aircraft.

[0086]FIG. 2 shows a symbolic target-hit system as disclosed in U.S.Pat. No. 5,002,490 including a shooting device 7 mounted on theattacking vehicle and a target device 8 mounted on the target vehicle.The device 7 comprises an optical sight 9 and an electric <<on>> switch10 simulating the trigger action of the gun, which is pressed wheneverthe target is within the field of view of the optical sight 9. Thedevice 7 also includes a photosensitive detector 11 positioned in thefocal point of the optical sight 9, a power source 12, a target-hitdetection device 13 and a radio-transmitter device 14. The operation ofthe <<on>> switch 10 closes the electric circuit from the power source12 through the detector 11 and to the device 13. The device 13 generatesan electric target-hit signal, if during the closure of the <<on>>switch 10, a radiation from the target with its power no less than thatspecified falls on the detector 11 through the optical sight 9.

[0087] In addition, the standard sight of a military aircraft or otherfighting vehicle with its field of view aligned to that of the opticalsight 9, as disclosed in U.S. Pat. No. 5,002,490, may be employed forvisual sighting.

[0088] The device 8 comprises a radiation source 15 providing radiationfrom the target, a radio receiver device 16 and a smoke generator 17.The target-hit signal from the device 11 is transmitted from the radiotransmitter device 14 to the radio receiver device 16 which, in turn,actuates the smoke generator 17 simulating the target hit. The maximumsymbolic hit range provided by the system can be controlled by changingthe power of the radiation source 15 and the light-gathering power ofthe optical sight 9.

[0089] Both the attack device 7 and the target device 8 are installed oneach of the war-game aircraft so that the aircraft may serve as thetarget to be attacked.

[0090] Instead of the symbolic target-hit system of U.S. Pat. No.5,002,490, or in addition to that, a system described in U.S. Pat. No.4,545,583 and other known systems of the kind, or systems using methodsknown to those skilled in the art, including combinations of the same,may be used to equip the complex with the aircraft 6.

[0091] An aircraft simulator system such as that described in U.S. Pat.No. 5,807,109, may be installed on some of the aircraft 6 of thecomplex.

[0092] The cockpit of a civil aircraft may be re-equipped to simulate amilitary aircraft cockpit. Some of the aircraft 6 provide a pilot's seatand a player's seat provided with controls for controlling the symbolictarget-hit means.

[0093] The aircraft 6 may also be equipped with alternative symbolictarget-hit means, including small-range <<air-to-air>> missiles such asAIM-9L <<Sidewinder>> adapted to the symbolic hitting of an air target.The adaptation of the missiles may employ a scheme known to thoseskilled in the art, such as the removal of the charge from the warheadand its replacement, say, by a radio transmitter for transmitting adestruct signal from the missile warhead blasting system to the aircraftbeing attacked, this signal being used for detecting the hit on boardthe aircraft. The missile warhead blasting system must be adjusted togenerate the destruct signal at a safe distance from the target,determined by the missile parameters. In the re-equipped missile, thedestruct signal is used to produce a control command for adjustment ofthe vanes to one of the extreme positions, in order to prevent themissile from colliding with the aircraft attacked.

[0094]FIG. 3 illustrates the layout of the war game complex. On at leastone aircraft 6, the symbolic target-hit system is adapted to becontrolled from the ground. In the preferred embodiment, it iscontrolled from a ground control station 18 with its interior resemblingan aircraft cockpit. The glass of the cockpit at control station 18 isreplaced by monitors made to display the view from the cockpit of theaircraft 6 on which the symbolic target-hit system controlled from thestation 18 is installed. The control station 18 and the aircraft 6carrying the symbolic target-hit system are provided with knowncommunication means for transmission, from the aircraft 6 to the controlstation 18, of the view from the aircraft cockpit and the sighting fieldof vision, as well as the hit signals and the sound from the cockpit ofthis aircraft, and inversely, for transmission from the control station18 of signals corresponding to the instants of hypothetical shots.

[0095] The complex comprises ground-based symbolic air target-hit means,namely: stationary antiaircraft guns 19 and mobile antiaircraft guns 20installed on fighting vehicles or motor cars. To attack the war gamingaircraft from the ground, the antiaircraft guns 19 and 20 are providedwith the same symbolic target-hit systems as those mounted on theaircraft 6, or compatible with them, e. g. the devices 7, 8 representedin FIG. 2.

[0096] Singled-out within the territory 1 of the complex are regions 21and 22 separated from the airfield and assigned each to one of theopposing parties in the war game as a territory belonging to thisparticular party. The boundaries of the regions 21, 22 are indicated asdash-dot lines in FIG. 3. If more than two opposing parties take part inthe specific war game, regions for each of them may be defined withinthe territory 1 of the complex.

[0097] Each opposing party is provided with distinctive symbol to markregions 21, 22 and the aerial vehicles 6. Boundaries of the regions 21,22, for instance, are marked with banners bearing the distinctivesymbols of the parties, the aerial vehicles 6 being provided stickerswith corresponding distinctive symbols.

[0098] The complex also comprises targets 23 located in the regions 21,22 for being symbolically hit from air. The target 23 comprises thedevice 8 (FIG. 2) or another hit-detection means compatible with atleast one of the symbolic target-hit means installed on the aircraft 6or the <<guest>> aircraft. Apart from the smoke generator 17, the target23 may include a pyrotechnic burst imitation device operating inresponse to a symbolic target-hit. The targets 23 may take the form ofdifferent ground structures or military equipment's.

[0099] In one of the embodiments, the regions 21, 22 are provided withmasking facilities (not shown), such as masking nets, for concealment ofthe antiaircraft guns 19, 20 and the targets 23.

[0100] According to one of the embodiments, at least part of theterritory 1 of the complex is occupied by a water surface 24 of areservoir such as ocean or lake, wherein waterborne antiaircraft guns 25are located, to deliver an <<air-to-sea>> combat. The antiaircraft 25are equipped with symbolic air target-hit means compatible with the onesinstalled on the aircraft employed in the war game, such as theaforementioned devices 7, 8. The antiaircraft guns 25 may be installedeither on a waterborne vehicle, such as the submarine (the underwatervehicle), or on a platform secured to the bottom, as stationary units.Specifically, the entire territory of the complex may be a watersurface, the airfield lying beyond the limits of the complex, on shore.Alternatively, an aircraft-carrying battleship adapted to the war gamemay serve as the airfield.

[0101] In one of the embodiments, the complex comprises a proving ground26 for shooting operational missiles located in that part of the complexwhich is remote from the airfield 3. The complex comprises groundtargets 27 and unmanned air targets 28, such as warhead-free wingedmissiles and <<air-to-air>> and <<air-to-ground>> combat missiles thatare installed on gaming aircraft or other aerial vehicles adapted tocarry combat missiles.

[0102] The complex is equipped with communication means forinterconnection of the players and their connection to the control tower5.

[0103] The resources for delivering a mock combat, at the disposal ofthe war game complex, installed both on aerial and on ground orwaterborne vehicles, are not restricted to the above examples. Thecomplex may further include any of the known armaments adapted tosymbolic target-hitting or simulation of these armaments, such as aerialbomb simulators, provided they can be safely used in war gaming.

[0104] The complex also includes the war game filming/videofilmingequipment. In the simplest embodiment, the complex comprisesconventional video cameras such as those employed for camera shooting,or video cameras installed on racing cars of formula 1. The videocameras are also installed on the aircraft 6 of the complex, or they aremounted, prior to the game, on guest aircraft, allowing the players andthe outboard space to be filmed in the course of the combat.

[0105] In the preferred embodiment of the invention, the complexcomprises a video studio 29 equipped with a radio equipment forreceiving and transmitting picture signals, and all the war-gamevideofilming points, including the war gaming aircraft are provided withan equipment for transmitting the picture signals to the video studio29.

[0106] Additionally, the videofilming points are located on groundtransportation vehicles 30 and aerial vehicles 31 specially designed forthe war-game videofilming, which can move about the territory 1 and inthe airspace 2 of the complex, respectively for simultaneously takingthe battle picture at different camera angles.

[0107] In the preferred embodiment, the complex also includes a spacecommunication equipment for receiving and transmitting the complex'simages from the satellite and TV broadcasting of the war game from thevideo studio.

[0108] The complex comprises spectator's stands 32. The stands 32 arelocated in proximity to the airfield 3 and oriented such as to allow thespectators the best possible view of the war game.

[0109] The territory 1 of the complex further comprises stands 33 with aview of positions of the targets 23 and the antiaircraft guns 19, 20,and a view of the proving ground 26. To assure the safety of thespectators in the event of using <<air-to-air>> missiles in the game,the stands 33 are fitted out as shelters protected from above. Thestands may also be located outside the territory of the complex, in anyplace accessible to the picture signal from the complex.

[0110] The war gaming complex is equipped with TV monitors in full viewof the public on the stands 32, for displaying the image of the wargame, as it is being filmed. The image is transmitted to the monitors 34from the video studio 29.

[0111] In one of the embodiments, on the outer surfaces of the aircraft6 of the complex and on the inner surfaces of their cockpits that arefree from controls, there is provided space for advertisements inpicture and letter form. In this embodiment, the complex also providesadvertisement-bearing clothing for the players.

[0112] The complex includes pool stake reception posts in which thespectators may stake money on the winning result of any of the opposingparties. The complex also comprises electronic facilities for receiving,the stakes and paying out the prize money over the worldwide computernetwork.

[0113] Different methods of organizing and playing the war game nowfollow.

[0114] According to the invention, the war game simulates a combat,using at least one aerial vehicle, preferably an aircraft.

[0115] In one of the embodiments, the war game is played on a speciallyequipped complex such as the one described above. The gaming managementadmits any persons desiring to participate either individually or aspart of a team. The whole or part of the territory 1 of the complex andthe whole or part of the overlying airspace 2, respectively (FIG. 1), isleased to the garners for a specified time. The gamers lease theaircraft 6 of the complex, equipped with symbolic target-hit means, oruse the guest aircraft carrying the symbolic target-hit means being atthe complex's disposal.

[0116] An aerial vehicle, such as aircraft, together with a professionalpilot may be offered, on request, to the gamer. Such embodiment ispreferable, if military aircraft are employed in the game. In this case,the aircraft has a seat for the pilot and a seat for the player which isprovided with controls for controlling the airborne symbolic target-hitmeans. In flight, the gamer controls the symbolic target-hit means,whereas the professional pilot handles the aircraft.

[0117] An aerial vehicle such as the military aircraft piloted by aprofessional pilot, wherein the symbolic target-hit means isground-controllable, may be made available for the player. The player isin the ground control station 18 fitted-out as an aircraft cockpit. Hecontrols the symbolic target-hit means of an aerial vehicle in actualflight. Such a pattern of war gaming may be practised by players whowill not or cannot meet the conditions of the actual flight, e.g.substantial overloads. The aircraft-cockpit configuration of the groundcontrol station 18, with the possibility to transmit the image from theaircraft, creates the sensation of an actual battle environment in theplayer. To enhance this sensation, the sounds from the cockpit of theaircraft in flight are radio broadcast and reproduced in the groundcontrol station.

[0118] Depending on the specific game embodiment preferred by theparticipants, other facilities at the complex's disposal, such as thetargets 23, the ground-based antiaircraft guns 19, 20 and/or thewaterborne antiaircraft guns 25 are leased to the players, apart fromoffering a paid service, namely: a possibility to shoot combat missilesat the ground targets 27 and the air targets 28 on the proving ground26.

[0119] The antiaircraft guns 19, 20, 25 may be controlled both by theplayers of the participating teams and by the complex's personnel. Thelatter circumstance allows the war game to be organized for anindividual player.

[0120] The regions 21, 22 of the territory 1 of the complex with thetargets 23 and the antiaircraft guns 19, 20 disposed therein,respectively, are assigned to the opposing parties. The participants areallotted distinctive symbols which mark the regions 21, 22 assigned tothe respective parties, for example, flags carrying appropriate symbolswhich are also put on aerial vehicles and other facilities employed inthe war game.

[0121] The filming and/or videofilming of the war game is organizedwithin the complex. Installed on the aerial vehicles used in the mockcombat are video cameras which allow the videofilming, in the course ofthe game, of both the outboard space and the player in the cockpit. Therecorded video compact cassettes are given to the players and to thespectators, as a souvenir.

[0122] The game is demonstrated to the spectators on the monitors 34 ofthe complex. To decide the winner, an umpire from the complex'spersonnel or an impartial jury may be invited.

[0123] The participants choose the resources they are going to use inthe game, in accordance with the resources chosen, approximate gameregulations are presented to the players, which they may either followor draw up, based thereon, their own regulations which must includemandatory limitations relating to safety. Such limiting factors include,among others, an official pilot's qualifying certificate for players whowish to pilot the aircraft on their own, observance of the air-spaceboundaries, the minimum distance of approach between the aircraft andthe minimum flying height. The exact values of the limitations arespecified depending on the kind of the aerial vehicles and otherarmaments.

[0124] In the preferred embodiment, the war game is played between twoopposing parties, either of which is represented by a single player orteams of players. The parties employ each one or more aircraft 6equipped with symbolic target-hit systems. All the players are providedwith communication means to establish a mutual contact, as well as thenecessary services of the complex. As mentioned above, it is alsopossible to simulate the combat for a single player or for two opposingplayers, so that each of them, in addition to controlling the symbolictarget-hit system, is the leader of a team from the complex's personnelwho control the ground-based and/or waterborne symbolic target-hitsystems assigned to the player.

[0125] A permanent radio communication is established for the player toget in touch with the personnel team subordinate to him.

[0126] Depending on the choice of the participants and the equipmentavailable, the combat is held on small civil aircraft or on militaryaircraft. The use of other aerial vehicles such as helicopters is alsopossible.

[0127] Implementation of the war game is illustrated by the followingexample of a combat between two players. Each player controls a symbolictarget-hit means in the cockpit of the aircraft 6 piloted by aprofessional. The region 21 is assigned to the first player and theregion 22 to the second player.

[0128] Each player is provided with a distinctive symbol. For example,first player is given the symbol representing an image of the greentiger and the inscription GREEN, the second player being given thesymbol representing an image of a yellow tiger and the inscriptionYELLOW. The boundaries of the regions 21, 22 are marked by means ofinstallation of banners with the images of green and yellow tigersrespectively. The aircraft of the players are marked with stickershaving the same images. The players are provided suits of yellow andgreen colors etc.

[0129] The regions contain each two targets 23 and can antiaircraft gun20, their symbolic target-hit systems being controlled by the complex'spersonnel. The duration of the game is limited by a period of, say, onehour. According to regulations, each of the players must primarily, hittargets, i. e. the target devices 23 and the antiaircraft gun 20 locatedin the region assigned to the enemy. The aircraft with the players takeoff from the airfield of the complex and attack the targets 23 and theantiaircraft guns 20 in the regions 21 and 22 respectively. The playerwho has hit the targets 23 and the antiaircraft gun 20 has the right toattack the aircraft 6 of another player. The game regulations maystipulate scoring points for hitting the targets, including the enemyaircraft 6. The player who has scored more points is recognized as thewinner.

[0130] It is evident that the game, depending on the versatility of theequipment used, may obey much more sophisticated rules with a pluralityof different versions of such rules possible.

[0131] One of the embodiments of the combat simulation method is theadvertising campaign. The teams participating in the game represent,i.e. competing commodity and/or service manufacturers, or competingtrade marks. Distinctive symbols of the commodity/service manufacturers,including their firm's own names and trade marks, are applied to thegaming equipment and the regions of the complex assigned to the teamsetc., are marked by them. The game is TV broadcast and displayed on thecomplex monitors for the spectators on the stands. Demonstration of thegame in the Internet is another feature.

[0132] Another embodiment of the war gaming method is holding war-gamechampionships, including an international championship. Any of the knownworld championship schemes are used, including elimination trials.

[0133] The contest is held to win an individual and/or teamchampionship. It is possible to hold competitions in the territory ofthe above complex, using the aircraft 6 belonging to the complex or tothe contest managers, i.e. the guest aircraft, equipped with symbolictarget-hit means. The war game is played in accordance with theregulations approved by the championship managers, the game regulationsand the target-hit means described above being one of the alternatives.

[0134] Boundaries of the regions 21, 22, aircraft and other gamefacilities are marked either with the symbol of the state represented bythe team participating in the war game, or with the symbol ofcorresponding army.

[0135] Since the proposed embodiment of the war gaming method preferablyimplies the participation of professional pilots, this assumes,correspondingly, the use of modern armaments adapted to the war game.

[0136] Various patterns of holding individual and team worldchampionships are possible. According to one of the embodiments, thereis formed, within the nation, a plurality of teams, for example, fromdifferent territorial districts or different clubs etc., that compete towin the national championship, followed by regional or continentalchampionships (i.e. All-European, All-African, All-American, All-Asian)and the international championship.

[0137] According to another embodiment of the method, the championshipis held between servicemen of different national or regional armies.This also implies winning both the individual and the team championship.The teams consist of military men from those service arms that arerequired by the regulations, including pilots and servicemen of landand/or naval arms. The war game between the teams of national armiespredominantly employs modern military aircraft equipped with symbolictarget-hit means of specified performance. The championship stages areradio and TV broadcast and transmitted to monitors for the spectators onthe complex's stands. Individual stages of the championship may also bedemonstrated in the Internet.

[0138] Still another war game embodiment, in the form of a championship,is a series of competitions between the representatives of fictitiousarmies, such as those representing commodity and/or servicemanufacturers. The purpose of holding such championships is anadvertising campaign.

[0139] In all the above embodiments of managing and realizing a wargame, particularly when holding war game championships, a pool may beorganized in the course of the game. The bets may also be accepted inthe Internet.

[0140] Free space on the military equipment, including aerial vehicles,and the territories of the complex are leased for the placement ofadvertisements.

[0141] The above examples of the embodiments serve solely to illustratethe invention, and shall not be considered as limiting the scope of thepresent invention as defined by the following claims.

1. A complex adapted to be employed as the place for a war game usingsymbolic target-hit means, the complex comprising a territory (1)equipped for using means of transport, characterized in that the complexincludes a limited airspace (2) permitted for flights over the territoryof the complex, the territory (1) comprising an airfield (3) for aerialvehicles.
 2. The complex of claim 1 characterized in that it comprisessymbolic target-hit means.
 3. The complex of claim 2 characterized inthat it comprises at least one aerial vehicle (6) with at least one ofthe symbolic target-hit means (7, 8) mounted thereon.
 4. The complex ofclaim 3 characterized in that the aerial vehicle (6) is an aircraft. 5.The complex of claim 4 characterized in that the aircraft represents amilitary aircraft.
 6. The complex of claim 3, characterized in that atleast one aerial vehicle (6) comprises a pilot's seat and a playersseat, the player's seat being equipped for controlling the symbolictarget-hit means.
 7. The complex of claim 4 characterized in that atleast one aerial vehicle (6) has mounted thereon ground-controllablemeans for symbolic target hitting.
 8. The complex of claim 7characterized in that it comprises a ground station (18) for controllingthe target-hit means installed on the aerial vehicle, which isfitted-out as the vehicle's cockpit.
 9. The complex of claim 2characterized in that the symbolic target-hit means include at least one“air-to-air” missile re-equipped for the symbolic hitting of a target.10. The complex of claim 2 characterized in that the symbolic target-hitmeans include at least one ground-based means (19) for symbolic airtarget-hitting, to deliver the “air-to-ground” combat.
 11. The complexof claim 10 characterized in that at least one ground-based means (20)for symbolic air target-hitting is made movable.
 12. The complex ofclaim 1 characterized in that it comprises ground-based targets (23) forsymbolic target-hitting from the aerial vehicles (6).
 13. The complex ofclaim 2 characterized in that at least part of the territory of thecomplex is occupied by a water surface (24), the symbolic target-hitmeans include at least one waterborne means (25) for symbolic airtarget-hitting, which is designed to deliver an “air-to-sea” combat. 14.The complex of claim 13 characterized in that at least one waterbornesymbolic air target-hit means (25) is installed on a waterborne vehicle.15. The complex of claim 1 characterized in that it comprises a provingground (26) for launching combat missiles from the aerial vehicles (6),“air-to-air” and “air-to-ground” combat missiles, and air and groundtargets (27, 28) for these missiles.
 16. The complex of claims 3, 10,11, 12, 13, characterized in that it is adapted for war game involvingat least two opposing parties, the complex comprising at least twodistinctive symbols to distinguish the opposing parties in the war game,the complex territory comprises regions (21, 22), one per each opposingparty, at least one of war game facilities is placed in the each region,the war game facility being selected out of the group: ground-basedmeans (19) for symbolic air target-hitting, movable ground-based means(20) for symbolic air target-hitting, ground-based targets (23) forsymbolic target-hitting from the aerial vehicles, waterborne means (25)for symbolic air target-hitting, the distinctive symbols being adjustedto be associated with at least one object selected of the group: theregion, the war game facility, the aerial vehicle.
 17. The complex ofclaim 1 characterized in that it comprises means forfilming/videofilming the war game.
 18. The complex of claim 17characterized in that installed on the aerial vehicles are video camerasfor filming the player in the cockpit and the outboard space.
 19. Thecomplex of claim 17 characterized in that it comprises a video studio(29) provided with radio equipment for receiving and transmittingpicture signals.
 20. The complex of claim 17 characterized in that itcomprises ground transportation vehicles (30) and aerial vehicles (31)intended for videofilming the war game, which are provided with theequipment for videofilming and transmitting picture signals to the videostudio.
 21. The complex of claim 19 characterized in that it is equippedwith a satellite communication system for receiving and transmittingimages from the Earth's satellite and TV broadcasting.
 22. The complexof claim 1 characterized in that it comprises stands (32, 33) forspectators.
 23. The complex of claim 22 characterized in that itcomprises at least one TV monitor (34) for demonstration of the war-gameimages adjusted for watching by the spectators from stands (32, 33). 24.The complex of claim 3 characterized in that its territory (1) and theaerial vehicles (6) comprise surfaces for placing advertisementsthereon.
 25. The complex of claim 1 characterized in that it includesmeans for accepting money stakes on games played in the complex.
 26. Amethod of war gaming representing a battle simulation, using at leastone aerial vehicle (6) equipped with a symbolic target-hit meanscontrolled by a player, characterized in that the game is played on acomplex specially designed for it and comprising a territory (1) with anairfield (3) for aerial vehicles, and a limited airspace (2) permittedfor flights over the territory of the complex.
 27. The method of claim26 characterized in that the war game employs at least one additionalsymbolic air target-hit means selected out of the group: ground-basedstationary means (19), ground-based movable means (20), waterborne means(25), the additional symbolic air target-hit means being placed at theterritory of the complex.
 28. The method of claim 27 characterized inthat at least two opposing parties are involved in the game, each partybeing assigned a distinctive symbol to identify the party, and aparticular region (21, 22) of the complex territory, the particularregion comprising at least one of the additional symbolic air target-hitmeans, the distinctive symbols being associated with at least theregions (21, 22) and the aerial vehicles of the corresponding parties.29. The method of claim 26 characterized in that at least one aerialvehicle (6) comprising a pilot's seat and a players seat, the player'sseat being equipped for controlling the symbolic target-hit means, theaerial vehicle being piloted by a professional pilot, while the playercontrols the symbolic target-hit means.
 30. The method of claim 26characterized in that at least one aerial vehicle (6) has mountedthereon symbolic target-hit means controllable from a ground controlstation at the territory (1) of the complex, the aerial vehicle beingpiloted by a professional pilot, while the player controls the symbolictarget-hit means from the ground control station.
 31. The method ofclaim 26 characterized in that at least one aerial vehicle is anaircraft.
 32. The method of claim 26 characterized in that the airspacefor flights over the complex's territory is leased.
 33. The method ofclaim 26 characterized in that the complex comprises a proving ground(26) for launching combat missiles, and the game includes trial shootingat air and ground targets (28, 27) using “air-to-air” and“air-to-ground” combat missiles installed on aerial vehicles employed inthe game.
 34. The method of claim 26 characterized in that the war gameis filmed/videofilmed.
 35. The method of claim 34 characterized in thatin the course of the game, there is videofilming of both the players andthe space outside each aerial vehicle used in the war game.
 36. Themethod of claim 34 characterized in that the videofilming of the wargame is carried out from several points simultaneously.
 37. The methodof claim 34 characterized in that the videofilming of the war game iscarried out from the Earth's satellite.
 38. The method of claim 34characterized in that the game is TV broadcast.
 39. The method of claim34 characterized in that the game is demonstrated on at least one groundmonitor (34), the ground monitor being adjusted for watching by thespectators from stands (32, 33), the stands being placed at theterritory (1) of the complex.
 40. The method of claim 26 characterizedin that the territory (1), and the surfaces of the complex's aerialvehicles are leased for the placement of advertisements.
 41. The methodof claim 26 characterized in that the war game is accompanied byorganizing a pool.
 42. The method of claim 26 characterized in that ajury is formed to decide the winner.
 43. The method of claim 26characterized in that a prize fund intended for the winner of the gameis established.
 44. A method of playing a war game representing a battlesimulation between at least two opposing parties, each party using atleast one aerial vehicle (6) equipped with symbolic target-hit means,characterized in that each party is assigned a distinctive symbol, thedistinctive symbols being placed at least on the corresponding aerialvehicles, the game being played at a complex, the complex comprising: aterritory (1) with an airfield (3) for aerial vehicles, and a limitedairspace (2) permitted for flights over the territory of the complex.45. The method of claim 44 characterized in that the distinctive symbolis made in the form of a designation selected out of the group: thedesignation identifying a producer of goods/services, the designationidentifying a kind of goods/services of a certain producer.
 46. Themethod of claim 45 characterized in that the distinctive symbolrepresent itself a trade mark.
 47. The method of claim 44 characterizedin that the distinctive symbol is selected out of the group: the statesymbol of a state represented by the party, the symbol identifying anarmy, represented by the party, the symbol identifying a fictitiousarmy.
 48. The method of claim 44 characterized in that each party isassigned a region (21, 22) of the territory of the complex with at leastone symbolic air target-hit means selected out of the group:ground-based stationary means (19), ground-based movable means (20),waterborne means (25), at least said regions being designated with thecorresponding distinctive symbols of the parties.
 49. A method ofplaying a war game representing a battle simulation, using at least oneaerial vehicle (6) equipped with symbolic target-hit means controlled byat least one player, characterized in that the game takes the form of achampionship being run on a complex comprising: a territory (1) with anairfield (3) for aerial vehicles, and a limited airspace (2) permittedfor flights over the territory of the complex.
 50. The method of claim49 characterized in that the championship is held in the form of anindividual competition.
 51. The method of claim 49 characterized in thatthe championship is held in the form of a team competition
 52. Themethod of claim 51 characterized in that teams are formed to represent aplurality of nations, and the teams compete to win the worldchampionship.
 53. The method of claim 51 characterized in that teams areformed from national armies of a plurality of countries, and the teamscompete to win the world championship.
 54. The method of claim 51characterized in that teams are formed from regional militaryorganizations.
 55. The method of claim 51 characterized in that teamsrepresent fictitious armies.
 56. The method of claim 49 characterized inthat the war game employs at least one additional symbolic airtarget-hit means selected out of the group: ground-based stationarymeans (19), ground-based movable means (20), waterborne means (25), theadditional symbolic air target-hit means being placed at the territory(1) of the complex.
 57. The method of claim 49 characterized in that thegame is TV broadcast.
 58. The method of claim 49 characterized in thatthe game is demonstrated on at least one ground monitor (34), the groundmonitor being adjusted for watching by the spectators from stands (32,33), the stands being placed at the territory (1) of the complex.